9 Rotationless Algorithms to Solve This F2L Case!

9 Rotationless Algorithms to Solve This F2L Case! : today i'll be showing you nine different rotation less algorithms to solve this after   case from this angle as your last slot on the rubik's cube all right so quickly starting off   with the first algorithm so you want to take this pair you move it to the left side over here   and do a sledgehammer which is r prime f r f prime and that pass it up so you can do u   and then the three move insert to solve this pair so once again r prime f are f prime u r u r prime   now on to the second algorithm for this algorithm you want to hold this corner above its slot and do   

and then you can do y r u prime y dot prime and then you solve this cross piece of u prime m   prime like so so once again m u y r u prime r prime u prime m prime to solve the cross piece   and doing it fast it looks something like this now i know some of you out there like using   s move algorithms so this is going to be one of them you take this pair you move it to the left   side like here then you do s prime r u r prime s to pair it up and do i u2 r prime to insert   this pad so once again you do a u and then you do s prime with your left hand like this   r u r prime and then you do s of your right hand and then you do i use the prime of your left hand   

 prime to solve this pair and doing it fast will look something like that now this is the fourth   algorithm now personally i find this to be the most like boring or mainstream one but basically   you hold it from this angle you do f prime u f to pair it up u2 r u r prime to insert it so as for   the finger tricks i like to put my thumb on the bottom and then push for this f prime then push f   u2 double flick r u r prime to insert it and doing it fast to look something like that now on to the  

fifth algorithm now personally i haven't found any tutorials or anything on this algorithm so i think   it's still a relatively new and unknown algorithm so it goes like this r u prime r u2 and i just do   r 2 prime u prime r 2 u prime r 2 to solve this pair so once again you do r u prime r u2 and now   you just want to alternate r 2 and u prime r 2 u prime r 2 u prime r 2 and that will solve  

 this pair for the finger tricks i like to do the r u prime r using my thumb so i put my thumb here   r u prime of my thumb r u 2 double flick r two u prime r two u prime r two now when you reach   this stage and you wanna do the next u prime you can also use your middle finger like so   to avoid having to reposition your left index finger and doing it fast will look something   like this so now the sixth and seventh algorithm are going to be really similar and i'll show   you why in a moment so the basis of these two algorithms is that you can hold it in this angle   and you can do r prime d prime r u prime r prime d r to pair it up and that will give  

 you a theme of insert from here so that is the seventh algorithm you just pair it up like this   and then you go straight into your three move insert like so and you get fast to look something   like that so now what is the next algorithm so for this algorithm you're actually going to do   a bit of a cancellation so once again you do the same algorithm at the start but right here   instead of doing an r to take this part out note that the first move of a sledgehammer is r prime   so instead from here you can just do f r f prime to cancel into a sledgehammer so the algorithm is 

  r prime d prime r u prime r prime d and then do f r f prime to insert this pair so now on to the   last two algorithms the eighth and the ninth algorithm and once again these two algorithms   actually going to be pretty similar so for the eighth algorithm it goes like this r u two r prime   u and that sets it up to this f4 case which can be solved like so make it fast look something like   that so now for the final algorithm it goes like this r u r prime u 2 which sets it up to this case   and doing it fast looks something like this so the similarity between these two algorithms is   that both of them use the combination of iron numerous to set them up to a different case 

 which can also be solved with our new moves so for the second last algorithm you can do r u2 r prime   which sets it up to this case and for the last algorithm you do these moves   which sets it up to this case both of these algorithms are completely rnu moves   alright so that's it for today's video i hope you guys learned something new from this tutorial   

and this video right here is me showing you *SIX* different ways to solve the flipped   edge after a case let me know if you guys like this new series that i've been doing   while i show you many different algorithms to solve each case so that you can pick the one   which fingertricks works best for you thank you so much for watching and i'll see you guys next time