Blender Basics (Fundamentals) - Part 1 Learn Blender EASY in 20 minutes


Blender Basics (Fundamentals) - Part 1 Learn Blender EASY in 20 minutes: dear friends I am I after a long break I am again with you in this covered season I had learned   different types different tools for videoing and 3d are you interested in studying 3d I am trying   to share what I have learned so far especially in a brand blender is a fantastic tool for 2d animation   and 3d animation sculpting VFX and much more I am planning to give you tutorials of the blender from   

basics to advanced 

basics to advanced level this video focusing on basics of the blender and those who know the basics of computing operation can easily fall you need to practice these basics and its shortcut keys so you can easily follow in the next level okay we can start now for downloading blender first go to blender.org in your browser blender.org then click the download link here then you can see the latest stable version blender 2.90.1 for windows installer so if you are a MAC user you can also click and download it if you are a Linux user you can also download it I am a windows user so 

I am downloading the windows installer so when you click that you will see this screen and it will start downloading when you download it you can see the installer double click on it click next then click this check box then click next please leave these default options click next then click install so you see this screen click yes so it will install then click after that click the finish. 

When you open the blender you will see this splash screen and under that New file click on General or click anywhere on the screen. What we are seeing is the viewport or 3d word of the blender. In this viewport, you can see three objects by default.   This is the default cube blender providing making something. If we don't want we can remove it by press X then click Delete or 'delete key' on your keyboard. In this area you can see what key I am pressing so always check here for the shortcuts I am using all the mouse actions also will be displayed here so you can easily follow and you can see a camera here as in real life camera is used to shoot or record a 3d World or 3d scene.   Also, there is a light here we can discuss it later.  

Now we can see how to add an object then the just below the main menu you can see a sub-menu where there is a button   and click on it you can see mesh many basic objects inside the mesh I am adding a cube here I am again deleting it by pressing delete you can see a circle here   this is the cursor when we add an object it will be placed at cursor portion if you want   to add some objects to any other position then you need to move this cursor to your desired portion   for moving first click the cursor button on this left tool menu and click the mouse button   

anywhere on the report now the cursor will be placed there or you can click and drag to anywhere now if you add an object from mesh it will be placed at the new position shortcut for adding a mesh shift it will show you the mesh menu and you can add any object   moving an object to move an object around the viewport click the move tool in the tool menu   now you can see three handles if your object is not already selected click and select the object   there are three arrows will help you to move the object namely X, Y, and Z

 here red arrow represents X-axis now if you click on the red arrow and you can easily move objects only at the X-axis position if you don't want that action press the escape key on your keyboard and the green arrow represents Y-axis.

click and drag now you can see it will only move the object on the y-axis if you don't want that action press the escape key on your keyboard the blue arrow represents Z-axis. On clicking and dragging using three arrows you can easily move objects without flipping to another axis the shortcut for the move tool is G. G for grab.
If you press the G key in your keyboard you can move at any position press g then drag anywhere using a mouse and use a left mouse button to place it anywhere you can also use G+X keys to move on the X-axis easily again you can use G+Y axis to easily move to Y-axis position. The same can be along with the Z-axis also using the move tool you can see a circle and you can click on it and drag any axis position. Now about the rotate tool you can click the rotate button from the tool menu to activate it will show rotate handles on the selected object if the object is not selected then you need to select it to see the handle, first of all, you can rotate using X, Y, and Z-axis. 

Red to rotate on X-axis and green to rotate on Y-axis and blue for Z-axis.  So you can see a white circle there you can use this handle to rotate in any axis simultaneously. if you don't want that action press the escape key. you can see the location rotation properties by clicking the object properties window also can see this here you can see the properties changing when you rotate the different rotation handles also you can see another rotating tool called trackball here in this area. 

When you move your mouse you can see a circle appearing here on clicking anywhere on it and by dragging you can rotate your object to any direction you want If you don't want that action press the escape key. You can access the rotate tool by pressing the R key on your keyboard. If you don't want that action escape or press X will enable you to rotate in X-axis. and R+Y to rotate on Y-axis and R+Z to rotate on Z-axis.  press escape. Next is the scale tool. 

we can use it to increase and decrease the size of the object for that select the scale tool and select the object it will show three scale handles like other tools we already discussed red to scale   the object in X direction  green to scale the object in the y-axis   and blue to scale the object in Z axis also you can click this circle to make it big or small if you don't want the action press escape by using the key s alone you can size   the whole object bigger or smaller your own production escape next is attract something you can also use different subjects   

to move to protect and skip all they take your hand is in one place click the red arrow to move likewise use this red curve to rotate then use this handle to slice it now I am saying about the selective which is used for starting an object by clicking anywhere on the object you can click anywhere in this cube or in this camera and you can select it also you can click and drag the viewport and select multiple objects   you can press shortcut air to select all objects in the viper   

also, you can use double a to deselect or you can use alte to disallow different types of select tools can be shown by clicking select and or left mouse a few seconds   click on pick selected now you can click on the object and grab it to anywhere that is the use of kitchen next is select circle before using this tool we need to know something about this object   see this tiny orange circle on this cube this is called the origin of the object if we need to select   the object by clicking the ordinary object then the circle selection tool can be used   click the origin and select that queue next is lasso selection tool   it can be used to create a path in the viewport and you can select all the objects behind it you can press w to switch in between the different type of select tubes   

we already discussed the origin of an object now you see this   scene also called 3d world has three main axes brand and the font it makes is called world order now see our question is here if you want to move this cursor to word origin you can use 
  
shortcut shift as the shift to snap sees the snap menu you can click the cursor to the border   so that the cursor will be placed at the portion of the wall   if you want to place the cursor somewhere you can select the cursor tool and click on it   left mouse and drag it to anywhere especially when you are on any other select tools   you can use shift right click mouse button and drag the cursor to anywhere you want again to return the cursor to the world or this shift else and cursor to the volume we have already talked about the origin of the object   

3d result 

here we can also move the origin of an object to somewhere you'd be one for it first you   need to place your cursor to the point where you want to move the origin of the object   now right-click the object and select set origin to 3d result then select it  

now we can see the origin of your cube move to the place where we put difference   now if you press the r key for rotating you can see your object is rotating differently than we saw before because its origin is far away from the tube it is always rotate based on where its origin is now if you want to put back the origin   to its object's geometry then right-click set up the original geometry now if you press on and   try rotating you can see it's rotating differently than before I hope you understand how the origin influences protection this is another handy way to move the object to the portion where our cursor is first

shift as then selection to cursor it will snap our object to the   portion of the 3d person now if you want to move your cursor to your object select your object then shift as then cursor to selection   now you can see your cursor is now at the cube   you can press yen on your keyboard to cross and open okay so the first part of our basic tutorial   is over if you have any doubt you can type the comment in the comment section I will try to   explain it so in the second part we will study how to edit an object thank you